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Friday, February 26, 2010

"Nature is satan's church": Antichrist review

Antichrist (2009)
D: Lars Von Trier
Cast: Willem Dafoe, Charlotte Gainsbourg
http://www.imdb.com/title/tt0870984/

"A grieving couple retreats to their cabin in the woods, hoping to repair their broken hearts and troubled marriage. But nature takes its course and things go from bad to worse." --imdb.com

Antichrist begins with grief. The loss of a child sets in motion a series of horrendous events, that culminate at a cabin the only two characters call simply 'Eden'. Like Adam and Eve, there's nobody else in this dark world that their loss has sent them to. Nobody has names, there's only fear, sex and despair.

Willem Dafoe puts on a great performance here. He appears to be a psychologist, who attempts to help his wife, played by Charlotte Gainsbourg cope with the loss, and during this healing process they tap into something that nobody and nothing can explain. Medieval woman-hating pagan mystics and a forest coming alive to kill man who's strayed a far from the garden, Antichrist is a horrendous experience.

The film weighs on you like a tonne of bricks and never eases up. It contains an element of constant horror, but unlike light teenie-horror flicks, the tension never eases up and gets worse the further you go. This is horror the way you never want it: unrelenting and unentertaining. You need to be somewhat of a masochist to go through this one.

Von Trier suffered from depression before doing this film [1] and it shows. I think only a depressed mind can constitute to this kind of charcoal-black, manic story of evil. There's nothing to like in this film, it repulses you every single second of the way and there's no avail during the experience. In all meanings of the word, Antichrist is a terrible film.



The artistic touches are simply superb, though, and in it self, creating such powerful unease in the viewer can be considered an artform in it self. For me, Dafoe's performance really did it for me here, but I'm a long-time fan so that obviously influences it. I can't say I enjoyed what I saw, because if I could say that I'd feel I've lost contact with my humanity. However, the prowess of Von Trier can't be denied and he truly is a master of moving picture.

What is beyond me, is how someone capable of Antichrist can direct something like Dancer in the Dark. I just hated that film and really doubted Von Trier after that one. I thought Dancer in the Dark was simply appalling to the point that I felt sick. I didn't experience that with this one, though. Maybe it goes to say something (about me?).




It's menacing, haunting and incredibly difficult to watch. See it.


(c) Chris 2010



Wednesday, February 24, 2010

Wall Street (1987) review

Wall Street - 1987
D: Oliver Stone
Cast: Charlie Sheen, Michael Douglas, Daryl Hannah, Martin Sheen
http://www.imdb.com/title/tt0094291/


"A young and impatient stockbroker is willing to do anything to get to the top, including trading on illegal inside information taken through a ruthless and greedy corporate raider whom takes the youth under his wing." --imdb.com



Charlie Sheen play's 'Bud Fox' in this tale of the American Wall Street. He starts out as a broker desperately selling something over the phone but dreams of a brighter (greener) future. Michael Douglas plays 'Gordon Gecko', Bud's key to all his dreams.

It's another 'grow-to-success-then-fail' story, which is quite recognisable to Hollywood. Bud wants nothing but to be successful and he begins to sacrifice his humanity and his dad's airline to get there. Bud's dad's played Martin Sheen.

My interests first rose in the film after hearing about a sequel coming out (thanks TheMovieBlog.com!). Some people refer to this film with nostalgia, and I can see why. Wall Street is very 1980's. You've really got some terrible stuff: the horrendous hairstyles and clothing, way people talk and act, not to mention the way Bud's 'luxury condo' gets decorated. Also, Daryl Hannah is to me a face from the 80s as these days her looks would probably be considered just quirky. And the things she wears in this film... Oh well, she does an OK job at acting, which is naturally the most important part.

Overall though, the acting in this film is surprisingly tame. Some scenes resemble more awkward moments than scenes where top Hollywood actors meet to carry the story on convincingly. Naturally, the only actor to pull everything off without a hitch is Michael Douglas. His performance is flawless all the way out, although its a role we've seen him play again and again after this for quite a few times. Charlie Sheen is just weird at times and nothing really explains his odd acting. He's still like that, so I guess people like him. Another shiner, though is most definitely Martin Sheen. He pulls his role of superbly and it was cool to see him, the down-to-earth, fight-for-workers'-rights kind of guy go head to head with corporate raider Martin Douglas. Just classic.

To me the theme of money & success is interesting, but to those who don't find business or lifestyle interesting can pass on this film. I suppose the film carries on pretty swiftly, avoiding almost entirely that chasm that always sinks into a story just before they pull the plug on the rising-to-success -bit of the film. There's some of that here as well, but in my view for example Scarface suffers from just this problem more notably.

It's not a very good film, but its above average. Pick it up if it interests you the slightest. It's a classic anyway.

Michael Douglas generates yet another killing with 'Wall Street' grossing 4.1million USD on its opening weekend in '87.
3/5

Sunday, February 21, 2010

Mew @ Kulttuuritalo 16.2.2010

Tanskalainen sadunomaista pop-musiikkia nikkaroiva Mew esiintyi Helsingin Kulttuuritalolla melko täydelle salille tiistaina 16.2.2010. Allekirjoittaneeseen tehonnut viimeaikainen, kenties hieman progehtavampi anti teki sen verran hyvän vaikutelman, että pitipä lähteä katsomaan ihan livenä kyseistä ilmiötä.

Itse keikka: Helsingin Kulttuuritalo ei mielestäni tarjoa juuri millekkään musiikkiesitykselle ideaalia ympäristöä, paitsi ehkä peruskoululaisten nokkahuilukuorolle. Valaistus on melko mitäänsanomatonta ja Kulttuuritalon esiintymistilan yleinen koulusalimainen olemus syö tunnelmaa. Valojen sammuessa tunnelma korjautuu, mutta valaistuksen valju anti ei paljoa pelasta. Lämppärinä esiintynyt Taxi Taxi ihastutti, vaikkei huumaavia suosionosoituksia saanutkaan keskimääräisen n. 17 ikävuoden omaavalta yleisöltä. Taxi Taxi veti hyvin, vaikka pienet tekniset kömmähdykset vaikeuttivatkin keikkaa. Yleisö sentään kannusti bändiä, mikä loi allekirjoittaneelle mukavaa tunnelmaa.

Lämppäribändin keikka oli kenties juuri passelin pituinen, mutta pääesiintyjä viihtyi lavalla ehkä vähän liiankin pitkään. Sinänsä Mew ei juurikaan hetkauttanut liveshoullaan, vaikka pakko sanoa että kitaristi Jonas Bjerren karisma puri (no homo). Itse päänähtävyytenä toimi minulle kuitenkin rumpali Silas Graae, joka sittenkin soittaa huijjaamatta kompit. Kirottua! Kaikenkaikkiaan on kuitenkin selvää, että koko bändi on täynnä mahtavia muusikoita ja odotan innolla tulevaa tuotantoa. Settilista soljui mukavasti eteenpäin pienen kikkailun höystämänä ja niin, Mewin kuuluisien taustavideoiden ryydittämänä. Kovin kummoisia nekään eivät Kultsalla olleet, koska spotit valaisivat niitä suoraan ja se automaatilla toiminut savukone kankaan edessä tuskin sekään auttoi asiaa.

Liput keikalle maksoivat 40€, joka on mielestäni aika kohtuullinen hinta. Seuraavan kerran eksyn Mewin keikalle todennäköisesti vasta seuraavan levyn julkistamisen jälkeen.




(c) Chris 2010

Which way is up?

Shattered Horizon is a multiplayer FPS that takes place in zero-g and incorporates complete freedom of movement for a true 3D-experience.

Futuremark, another Finnish gaming studio and also the developers of 3DMark and PCMark -technologies, made their way in to the international gaming scene with their 2009 PC-only release Shattered Horizon. The initial release was soon followed by the Moonrise DLC, which adds 4 maps in to the game. Although the game has been critisized for lack of content, the servers seem crowded and the gamers' in-game comments are often appraising.

In Shattered Horizon the player becomes an astronaut, taking side with either the International Space Agency or the Moon Mining Cooperative. A catastrophic mining accident in Moon has thrown billions of tons of rock in space all around earth. With all the debris surrounding Earth,
the ISA and MMC employees are left stranded in space, the ISA with orders to capture any surviving MMC staff for their involvement in the accident. Cut off from Earth, the MMC see the ISA as a deadly threat, and the two factions engage in battles over resources and strategic locations, each trying to outlive the other in the cold emptiness of space.

In terms of gameplay the two factions are equal. Each astronaut has one multifunctional weapon, that acts as an assault rifle in normal mode and as a sniper rifle in zoom mode, and features an attached grenade launcher. The weapon even has a bayonet for (extremely rare) close combat fighting.

Each astronaut also carries a jetpack, which enables the player to rotate around his own axes and move forward, backward, up and down. The jetpack also has a limited rocket boost for a quick escape from the line of fire.

There are three modes of play, which are all team based. The first mode, skirmish, is ye olde team death match. The other two, assault and battle are capture the flag types. In assault one team captures and the other defends, and in battle both teams capture and defend simultaneously. The game features eight locations or maps after the release of the Moonrise DLC.

The game does feature an experience based ranking system. New ranks do not, however, add to the players strenght or abilities or unlock any new content. A new player is immediately on the same line with 100+ game veterans. This adds to the game's appeal, since players compete in skills rather than in amount of loot.


On paper an assortment of three weapons and eight maps is almost ridiculous. Most FPS games feature hundreds of maps and tens of weapons with different ammo types, many different armors as well various power-ups and temporary boosts and special items. In shattered Horizon the developers take a huge risk in exchanging a lot of content for a single trick. Is the Zero-G environment really worth it?

The first time you play Shattered Horizon your bound to feel some sort of disorientation.
There are no rules of movement, and you can go anywhere withtin the map limits. It takes
a few rounds to get used to thinking in terms of three axes instead of just two, but further gameplay reveals strong tactical aspects. The free movement means that enemy fire can come from any direction, and apart from fast reflexes you need a strong sense of direction to escape ans answer enemy fire.

Run and gun is most certainly not a good approach in this game. Most maps feature some sort of big, stationary object, such as space station or a mining facility, and smaller bits of debris circling this bigger body. The debris make for a nice hiding place for a sniper, and the bigger objects usually have an interior of tunnels to make attacks from various points possible. Working as a team is very important in the capture/defend games.

The free movement is not only fun, but does really bring something fundamentally new in FPS gameplay. It adds a level of challenge with the problem of orientation, and takes tactics on a
whole new level. It rewrites rules of traditional FPS tricks such as ambushing and flooding the
enemy territory with grenades.

Despite the innovative idea and all great aspects, it seems something is lacking from the game. Although the gameplay itself is top notch, and the game modes are fun to play, the three (or in all honesty, two) game modes soon lose their appeal. The maps are also, in the end, quite finite and confined. The game can probably keep you hooked for quite some time, while you marvel at all the tactical possibilities and painstakingly learn to master the controls in order to get your first melee kill. But the novelty will wear thin sooner or later, and without additional content the game might not stand the test of time. The Moonrise DLC was, however, released only a few months after the game's initial release, so there's reasonable hope for more content in the near future.

A few words still on the graphics. Futuremark is known for it's PC benchmarks, so it shouldn't
be a surprise to anyone that the graphics in Shattered Horizon are astonishing. The computer you are playing with needs to be equally astonishing, since the game is built around DirectX 10.
This means Windows XP will not do, and the graphics card on the computer has to be able to handle DirectX 10. The steep requirements are more than justified by the beautifully rendered clouds of space dust and grenade gas, explosions, shadows, reflections, sunlight and so on. My
not so great graphics card handled Shattered Horizon better than Crysis, however, and the graphics are certainly enjoyable even on lower settings.

All and all, Shattered Horizon is a game that deserves your attention. It is fun to play and superbly executed, and the price is moderate (20 € through Steam). A few more play modes
and another eight maps, and this would easily make the top 5 games of 2009/2010.

Shadowgrounds & Shadowgrounds Survivor reviewed



Shadowgrounds is a top-down shooter, involving lots of cool light-effects and hordes of aliens. Oh, and bad dialogue.


The Finnish game developing company Frostbyte released Shadowgrounds in 2005 to mild critical acclaim. Apparently, the game has become something of an underground hit, which is beyond me, as the game doesn't include multiplayer. I snagged Shadowgrounds and the "sequel/spin-off" Shadowgrounds Survivor off of Steam for 5€ and decided to write up my experiences.

The story: Man has colonized one of Jupiter's moons, Ganymede. Life's pretty good, and it's going really well. Until an alien invasion. Aliens invade the colony and pretty soon everyone's dead. Spider creatures, aliens from Aliens(tm) and various other buggers from popular FPS's now plague Ganymede. A mechanic, played by You must fight the alien threat in a game with storyline saturated with clichés and awful dialogue, also full of clichés.

The review: Shadowgrounds has very basic game mechanics: move around the surroundings and shoot hordes of aliens. You control your character with the keyboard and you aim with the mouse. Shadowgrounds involves weapon upgrades and quite a number of weapons familiar from most famous FPS games.

Perhaps the most striking thing about Shadowgrounds is the view-angle, which is top down from behind your character. Maybe the biggest element in the game is the protagonists' flashlight's beam and the excellent graphical effect it creates. Some game critics (Pelit -magasine 2005) praised it to be better than those of popular FPS shooter Doom 3, also released around the same time as Shadowgrounds. All of Ganymede is naturally mostly dark, so you need your flashlight a lot. The flashlight is also central in the way that some of the earliest monsters try to steer away from it, but its biggest function is revealing hiding monsters just around that corner you're about to turn.

All in all Shadowgrounds (the first one) is very straight-forward and an element of humour is present. At times Shadowgrounds seemed a bit too comical for me, as missions are simple and the story doesn't really surprise you. You'll be thrown into a situation where you just need to ward off hords of aliens and the situation isn't really explained. You're just put there to have your fun. Suits me.

Shadowgrounds Survivor seems to be Frostbyte's 'thank you' to the community for supporting the largely indie project that the first title was. "Survivor" continues in this vein, but this time the game is somewhat darker and grittier; Ganymede shows its darkside. Dismembered bodies and more elaborate levels entertain you through a storyline with a little more effort, although this isn't literatury history either. Survivor includes 3 playable characters that you take turns to control. Also included is a new gamemode "Survival" that resembles a "skirmish" mode where you get to fight aliens until death. Your aim is to simply score a high high-score. I think here the roots for this kind of game shows itself: Remember Phobia (2) ? In Finland, we had a real boom of these top-down games where you fought hordes of aliens off for as long as you could.

Summary: I'd really love to play this with a friend of mine over multiplayer, which isn't possible sadly. The games include a "hotseat" mode, where players physically next to you can play the game. Bah, lame. Shadowgrounds is very entertaining, though as long as you're not looking for a serious gaming endeavour. At this price (like I said, I payed 5€), this is well worth the money.

I say: Pick this one up!




















(c) Chris 2010

Rinki-reviews opens for ... business?

Hiya!

This here is my new blog.

I intend to use this blog for all sorts of stuff, haven't really decided what. Reviews of all kinds are however meant to be the core stuff of these pages.

Wish me luck,
- Chris